Single game
a player, from$12
- Mixed public games on the half hour
- Briefing and vest fitting before you play
- A second game straight after for $9
- Walk ins welcome when a game has space

Laser tag in a two level arena of ramps, towers and ultraviolet walls, for birthday parties, groups and team nights. Pick a session, tell us how many are playing, and we confirm the slot within four opening hours.
Every package includes the briefing, a fitted vest and phaser for each player, and a printed score card after every game. Prices are illustrative and per booking unless they say otherwise.
a player, from$12
for 10 players, from$240
for 20 players, from$360
A deposit of $50 holds a birthday mission or team night once we confirm it, and it comes off the bill on the day. Move a booking up to 72 hours ahead at no charge; later than that, the deposit moves to a new date within three months instead of being returned.
Games start on the half hour, so arrive fifteen minutes before your slot for vests and the briefing. Late arena sessions turn the haze up and the house lights down.
| Session | Days | Start times | Who plays |
|---|---|---|---|
| After school | Monday to Friday | 15:30 to 18:00, every half hour | Ages 7 and over, an adult on site for under 12s |
| Open play | Saturday and Sunday | 10:00 to 17:30, every half hour | Mixed public games for all ages from 7 |
| Birthday slots | Saturday and Sunday | 10:00, 12:30 and 15:00 | Private, your group only |
| Team nights | Tuesday to Thursday | 18:30 or 20:00 | Private, 12 to 30 players |
| Late arena | Friday and Saturday | 19:00 to 21:30 | Ages 16 and over, ID may be asked for |
School holiday weeks open at 10:00 every day, with open play until 17:30.

Every game starts in the briefing room. The marshal fits each vest, shows how the phaser works and how a hit is scored, and walks through the rules in words an eight year old can follow. Nobody steps into the arena until the marshal is happy that everyone has heard them.
Inside, the marshal plays referee rather than player. They watch the ramps, stop a game if anyone feels unwell and keep the younger players close to their base when a group is mixed in age.
These rules apply to every player in every session, and the marshal's call on the day is final. Ask before you book if anything here worries you.
Players must be 7 or over and big enough for the vest to sit on their shoulders. Under 12s need an adult on site for the whole visit, and late arena sessions are for ages 16 and over.
The arena is dark, with ramps and corners. No running, no climbing on walls or barriers, no lying on the floor and no physical contact with other players.
The arena uses haze, ultraviolet light and flashing effects. Anyone with photosensitive epilepsy, asthma or a heart condition should speak to the marshal before vesting up; private games can run with the strobes off.
Trainers or other closed shoes only. Phones, bags, food and drinks stay in the lockers, which come with every booking, so nothing falls on the arena floor.
Players who are pregnant, recovering from an injury or simply tired can watch from the gallery instead, and the marshal stops a game at once if someone feels unwell.
A player who keeps breaking the rules after one warning sits out the next game. Rough play towards younger players ends that vest's game straight away.
Each game uses one mode, chosen by the marshal to suit the ages and the size of the group. Birthday groups vote on the second game.
Younger groups start with team against team, which keeps friends together. Team nights usually end with a sudden death final, where one hit sends a player back to the gate.
Two levels of maze, a party room and a lobby where scores are read out.






Ten eight year olds, two games and not one tear. The marshal knew every name by the second round and kept the shy ones close to their base.
Our office had the arena to itself for ninety minutes. The captains' briefing turned the quietest people on the team into the loudest players in the maze.
The Friday late arena was the best night out the four of us have had in months: low lights, thick haze and a marshal who ran a fair game.
Players must be 7 or over. Under 12s need an adult on site for the whole visit, and late arena sessions are for ages 16 and over, where the marshal may ask to see ID.
No. The phaser sends an infrared signal to sensors on the other player's vest, so nothing physical is fired and nothing touches anyone. A hit vest lights up and its phaser pauses for a few seconds.
Comfortable clothes and closed shoes. White and pale colours glow under the ultraviolet light, which some players love and stealth players avoid.
Yes. Adults pay the same price per game and can join a birthday mission as extra players. In mixed age games the marshal asks grown ups to play gently near the younger ones.
Games start on the half hour, so a birthday mission begins on time with whoever is there. Late arrivals are fitted with a vest and join from the second game.
Message us up to 72 hours ahead and we move the date at no charge. After that, the $50 deposit moves to a new date within three months instead of being returned.
Pick the package and the slot you want, then add the head count and the age of the youngest player. The front desk confirms that slot, offers the nearest open one, or explains that the arena is already taken.
Ring the front desk while the doors are open. Emails sent overnight are answered as soon as the lights come on.
A former carpet warehouse behind the out of town shopping centre, with its own car park and a bus stop at the corner
| Monday to Thursday | 15:30 to 21:00 |
| Friday | 15:30 to 22:30 |
| Saturday | 10:00 to 22:30 |
| Sunday | 10:00 to 18:00 |
| School holidays | Opens at 10:00 every day |
The viewing gallery above the arena is open to parents and the curious whenever we are. Come in, watch a game from above and ask the marshals anything before you book.
Book a sessionThis laser tag arena website was built by AI from two sentences. Tell us about your business and yours is built the same way, with its pages, photos and booking in place, ready to preview in minutes.
About this sample page
Neon Fort Laser Tag is made up, and its one page site shows how an arena can sell games to families and offices on AI Web Maker. Thin laser lines sweep across the opening photo while three facts give the game length, the minimum age and the two levels of maze. Three packages follow with per player and per group prices, then a session table that separates after school games, open play, birthdays, team nights and the late arena. Six short safety rules, a briefing section, the game modes and a gallery show parents exactly what their children are walking into. A booking request that asks for the youngest player's age closes the page, so the marshal can plan the right game.
An arena owner new to AI Web Maker jots down the packages and the ages the arena takes, and from those notes the builder sets out a first page carrying a booking request. Each request reaches the owner, who accepts it, offers another slot or turns it down, and any deposit is settled with the family directly. Nothing is billed while the site is drafted and previewed; after launch the arena pays for hosting by the month at $19, or by the year at $119, and buys its domain separately. The sample page explains why each part of Neon Fort sits where it does. Any owner can rename the modes, change the ages or add a page for school groups while keeping the order that makes parents trust the place.