Sample website for Neon Fort Laser Tag, a fictional laser tag arena, built with AI Web Maker.
Players in glowing vests moving through a hazy laser tag arena with ultraviolet walls

Two teams, one maze, twenty minutes to win

Laser tag in a two level arena of ramps, towers and ultraviolet walls, for birthday parties, groups and team nights. Pick a session, tell us how many are playing, and we confirm the slot within four opening hours.

20 mina game, after a ten minute briefing
Age 7and over, adults on site for under 12s
2 levelsof ramps, towers and hiding spots
  • Birthday missions
  • Groups of up to 30
  • A marshal inside every game
  • Games start on the half hour

Pick your mission

Every package includes the briefing, a fitted vest and phaser for each player, and a printed score card after every game. Prices are illustrative and per booking unless they say otherwise.

Single game

a player, from$12

20 minute gameUp to 24 in the arena
  • Mixed public games on the half hour
  • Briefing and vest fitting before you play
  • A second game straight after for $9
  • Walk ins welcome when a game has space
Book a single game
Most booked

Birthday mission

for 10 players, from$240

2 hours in all10 players, extras $20 each
  • Two games with the arena kept for your group
  • A marshal who hosts the party from start to finish
  • 45 minutes in the party room with pizza, fruit and juice
  • Bring your own cake and we light the candles
Book a birthday mission

Team night

for 20 players, from$360

90 minutes12 to 30 players
  • Three games with the arena to yourselves
  • Captains picked and briefed before the first round
  • Team colours and a final scoreboard for the group
  • Offices, clubs, leaving dos and reunions
Book a team night

A deposit of $50 holds a birthday mission or team night once we confirm it, and it comes off the bill on the day. Move a booking up to 72 hours ahead at no charge; later than that, the deposit moves to a new date within three months instead of being returned.

When the arena is running

Games start on the half hour, so arrive fifteen minutes before your slot for vests and the briefing. Late arena sessions turn the haze up and the house lights down.

SessionDaysStart timesWho plays
After schoolMonday to Friday15:30 to 18:00, every half hourAges 7 and over, an adult on site for under 12s
Open playSaturday and Sunday10:00 to 17:30, every half hourMixed public games for all ages from 7
Birthday slotsSaturday and Sunday10:00, 12:30 and 15:00Private, your group only
Team nightsTuesday to Thursday18:30 or 20:00Private, 12 to 30 players
Late arenaFriday and Saturday19:00 to 21:30Ages 16 and over, ID may be asked for

School holiday weeks open at 10:00 every day, with open play until 17:30.

A marshal briefing a group of children in team vests before a laser tag game

Ten minutes of briefing before anyone fires

Every game starts in the briefing room. The marshal fits each vest, shows how the phaser works and how a hit is scored, and walks through the rules in words an eight year old can follow. Nobody steps into the arena until the marshal is happy that everyone has heard them.

Inside, the marshal plays referee rather than player. They watch the ramps, stop a game if anyone feels unwell and keep the younger players close to their base when a group is mixed in age.

  • Vests fitted and checked by the marshal
  • Rules explained before every game, not only the first
  • A marshal in the arena for the whole game
  • A viewing gallery where parents can watch

Age and safety rules

These rules apply to every player in every session, and the marshal's call on the day is final. Ask before you book if anything here worries you.

From seven years old

Players must be 7 or over and big enough for the vest to sit on their shoulders. Under 12s need an adult on site for the whole visit, and late arena sessions are for ages 16 and over.

Walk, never run

The arena is dark, with ramps and corners. No running, no climbing on walls or barriers, no lying on the floor and no physical contact with other players.

Haze and flashing light

The arena uses haze, ultraviolet light and flashing effects. Anyone with photosensitive epilepsy, asthma or a heart condition should speak to the marshal before vesting up; private games can run with the strobes off.

Closed shoes, empty pockets

Trainers or other closed shoes only. Phones, bags, food and drinks stay in the lockers, which come with every booking, so nothing falls on the arena floor.

Sitting a game out

Players who are pregnant, recovering from an injury or simply tired can watch from the gallery instead, and the marshal stops a game at once if someone feels unwell.

One warning, then a rest

A player who keeps breaking the rules after one warning sits out the next game. Rough play towards younger players ends that vest's game straight away.

Game modes the marshals run

Each game uses one mode, chosen by the marshal to suit the ages and the size of the group. Birthday groups vote on the second game.

  • Team against team
  • Capture the base
  • Every player for themselves
  • Protect the captain
  • Medic revives
  • Hold the tower
  • Hidden traitor
  • Stealth round, lights low
  • Sudden death final

Younger groups start with team against team, which keeps friends together. Team nights usually end with a sudden death final, where one hit sends a player back to the gate.

Inside the fort

Two levels of maze, a party room and a lobby where scores are read out.

Debriefs from the lobby (example reviews)

Ten eight year olds, two games and not one tear. The marshal knew every name by the second round and kept the shy ones close to their base.
Farida M.Birthday mission, 10 players
Our office had the arena to itself for ninety minutes. The captains' briefing turned the quietest people on the team into the loudest players in the maze.
Kwame A.Team night, 18 players
The Friday late arena was the best night out the four of us have had in months: low lights, thick haze and a marshal who ran a fair game.
Lucía and friendsLate arena, ages 16 and over

Asked at the gate

How old do players need to be?

Players must be 7 or over. Under 12s need an adult on site for the whole visit, and late arena sessions are for ages 16 and over, where the marshal may ask to see ID.

Does being hit hurt?

No. The phaser sends an infrared signal to sensors on the other player's vest, so nothing physical is fired and nothing touches anyone. A hit vest lights up and its phaser pauses for a few seconds.

What should players wear?

Comfortable clothes and closed shoes. White and pale colours glow under the ultraviolet light, which some players love and stealth players avoid.

Can parents play too?

Yes. Adults pay the same price per game and can join a birthday mission as extra players. In mixed age games the marshal asks grown ups to play gently near the younger ones.

What if some of the party arrive late?

Games start on the half hour, so a birthday mission begins on time with whoever is there. Late arrivals are fitted with a vest and join from the second game.

How do we change a booking?

Message us up to 72 hours ahead and we move the date at no charge. After that, the $50 deposit moves to a new date within three months instead of being returned.

Book a session at the fort

Pick the package and the slot you want, then add the head count and the age of the youngest player. The front desk confirms that slot, offers the nearest open one, or explains that the arena is already taken.

  • No slot is held until the front desk says yes
  • Any deposit is settled between you and the front desk
  • Replies within four opening hours

We reply within four opening hours.

Find the fort

Ring the front desk while the doors are open. Emails sent overnight are answered as soon as the lights come on.

Front desk

+44 20 7946 0165

missions@example.com

A former carpet warehouse behind the out of town shopping centre, with its own car park and a bus stop at the corner

Opening hours

Monday to Thursday15:30 to 21:00
Friday15:30 to 22:30
Saturday10:00 to 22:30
Sunday10:00 to 18:00
School holidaysOpens at 10:00 every day

Watch a game first

The viewing gallery above the arena is open to parents and the curious whenever we are. Come in, watch a game from above and ask the marshals anything before you book.

Book a session

About this sample page

Neon Fort's page, from the vest rack to the party room

Neon Fort Laser Tag is made up, and its one page site shows how an arena can sell games to families and offices on AI Web Maker. Thin laser lines sweep across the opening photo while three facts give the game length, the minimum age and the two levels of maze. Three packages follow with per player and per group prices, then a session table that separates after school games, open play, birthdays, team nights and the late arena. Six short safety rules, a briefing section, the game modes and a gallery show parents exactly what their children are walking into. A booking request that asks for the youngest player's age closes the page, so the marshal can plan the right game.

An arena owner new to AI Web Maker jots down the packages and the ages the arena takes, and from those notes the builder sets out a first page carrying a booking request. Each request reaches the owner, who accepts it, offers another slot or turns it down, and any deposit is settled with the family directly. Nothing is billed while the site is drafted and previewed; after launch the arena pays for hosting by the month at $19, or by the year at $119, and buys its domain separately. The sample page explains why each part of Neon Fort sits where it does. Any owner can rename the modes, change the ages or add a page for school groups while keeping the order that makes parents trust the place.

The whole sample website of a laser tag arena, explained ·

Neon Fort Laser Tag is a fictional business. See what is on this laser tag arena website and what each part of it is for ·