This is a sample escape room website for Lockstep Escape Rooms, a fictional business✦Its page shows what a escape room website on AI Web Maker can include✦Pages, photos, booking and contact forms are all in place✦Describe your business and see your own website in minutes✦Building and previewing cost nothing✦This is a sample escape room website for Lockstep Escape Rooms, a fictional business✦Its page shows what a escape room website on AI Web Maker can include✦Pages, photos, booking and contact forms are all in place✦Describe your business and see your own website in minutes✦Building and previewing cost nothing✦
Sample website for Lockstep Escape Rooms, a fictional escape room, built with AI Web Maker.
Three escape rooms built by our own team for groups of two to eight. Book a room and a start time, and a game host watches over your hour with hints whenever you ask. The door is never locked.
The price per player falls as the group grows. The Attic tops out at six players, so its lowest price is the six player rate.
Inside the rooms
A glimpse of each set, without giving any puzzles away.
The Clockmaker's AtticThe Midnight SleeperThe Lighthouse LogAfter the game
Prices by group size
One price per player, whichever room you choose. The more of you there are, the less each person pays.
Players
Each player
Whole group
2
$38
$76
3
$34
$102
4
$30
$120
5 or 6
$28
$140 to $168
7 or 8
$26
$182 to $208
A deposit of $40 holds your slot once we confirm the booking, and the balance is paid at the venue on the day. Payment is arranged directly with Lockstep.
How your hour works
Arrive 15 minutes before your start time. The clock only starts once everyone has been briefed.
Arrive and settle in
Lockers for bags and phones, water if you want it, and a hello from the game host who will run your hour.
The briefing
Five minutes on the story, the rules and the safety points, including how to open the door at any moment.
Sixty minutes
Search, solve and talk it through. Ask for a hint whenever you like; there is no limit and no penalty.
Debrief and photo
The host walks you through anything you missed, then takes a group photo with your finishing time.
Never locked in, always looked after
Every room door stays unlocked for the whole game, and a green button beside it releases all the inner doors as well. Step out for the toilet, for some air or to stop altogether, and the host pauses the clock while you are gone.
Your host follows each game on a live camera feed that is never recorded, and talks to the room through a speaker. If anyone feels unwell or uneasy, say so out loud and the host comes straight in.
Doors unlocked from start to finish
Live camera feed, never recorded
Hosts trained in first aid on every shift
Access and age rules, room by room
Plain details, so everyone in the group knows what to expect before you book.
Room
Getting in
Inside the room
Youngest player
The Clockmaker's Attic
Ground floor, level access, wide door
Room to turn a wheelchair, puzzles at table height
8, with an adult playing
The Midnight Sleeper
Ground floor, level access
Narrow corridor, one puzzle needs crouching
12, with an adult playing
The Lighthouse Log
Up 14 stairs, no lift
Low light and a slow flashing lamp that can be set to a steady glow
14, with an adult playing
Players aged 14 to 17 can play the Attic or the Sleeper without an adult once a parent or guardian has signed our consent form in person.
After the clock stopped (example reviews)
Booked the Attic as a first try with our two, aged ten and twelve. The host pitched every hint just right, and the door really was never locked.
Farah and familyThe Clockmaker's Attic
Eight of us from the office took on the Sleeper and got out with four minutes left. The second carriage opening drew the loudest cheer of the year.
Tom B.Team outing, The Midnight Sleeper
The Lighthouse is properly hard. Two hints, fifty eight minutes, and a debrief that finally explained the one signal nobody cracked.
Priya and SamThe Lighthouse Log
Questions before you play
Are we actually locked in?
No. The room door stays unlocked for the whole game, and the green button beside it opens every inner door too. You can leave at any moment, and the host pauses the clock while you are out.
What if we get stuck?
Ask for a hint out loud or ring the hint bell. Hints are unlimited and carry no penalty, and the host may also nudge you when a puzzle has stalled for a while.
Is it scary?
None of the rooms uses actors or jump scares. The Lighthouse is dim and has a slow flashing lamp; if anyone in your group is sensitive to flashing light, say so when booking and the lamp is set to a steady glow.
Can someone with limited mobility play?
The Attic has level access and puzzles at table height, so it suits wheelchair users. The Sleeper has a narrow corridor, and the Lighthouse is up 14 stairs. Tell us about access needs when booking and we suggest the best fit.
What if we arrive late?
Games run back to back, so a late arrival shortens your hour. If you are running behind, call us and we do what we can to hold the slot.
Can we change or cancel?
Changes and cancellations made 48 hours or more ahead of your start time keep the deposit, which either moves to the new slot or is returned. After that the deposit is kept, because the room was held for your group.
Book a room
Pick a room, the day and a start time, then add the number of players. During opening hours we confirm within a few hours, or suggest the closest open start time if yours has gone.
A $40 deposit holds the slot once confirmed
The balance is paid at the venue on the day
The door stays unlocked for every minute
Finding Lockstep
Look for the copper door on the ground floor of the old warehouse. The entrance is level with the street.
Ground floor of a converted warehouse in the arts district, two minutes from the tram stop
Opening hours
Monday to Thursday
12:00 to 22:00
Friday
12:00 to 23:30
Saturday
10:00 to 23:30
Sunday
10:00 to 20:00
Bigger groups
Groups of nine to sixteen can book two rooms at the same start time and race each other. Mention it in the booking notes and we line up the briefings.
Built by AI Web Maker
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About this sample page
How the Lockstep sample sells an hour in an escape room
Lockstep Escape Rooms is an invented venue, built to show how an escape room can take bookings on AI Web Maker. Its first screen sets a countdown ring at sixty minutes beside a photo of players at work, and says at once that the door is never locked. Three room cards give each story, difficulty and player range, and a price table shows how the cost per player falls with group size. Safety and access each get their own section, with a table covering stairs, light effects and age limits for every room. Example reviews, direct answers and a booking form for a room and a start time finish the page.
An escape room owner can build something similar by describing the rooms, the pricing and the house rules in a few sentences. The builder drafts the room cards, the tables and the booking form, and every line remains editable. Groups send requests, and the venue accepts, moves or declines each one while arranging payment directly. After launch the bill is $119 a year, or $19 monthly, for hosting, with the domain priced by its ending, and nothing is billed during building and previewing. The sample page linked below explains every section and the thinking behind it.